Creating animations in Spine Pro is one of the most efficient ways to bring 2D game graphics to life. That’s why we use it in our projects. Unlike traditional frame-by-frame animation, Spine uses skeletal animation: you create a virtual "skeleton" from the character’s parts and animate it by moving the "bones." The software automatically calculates and deforms the images between keyframes.
So, how is animation created in Spine? Let’s break down the process step by step.
Preparing the Assets (Character Assembly)
Everything is layered. The character must be drawn and then sliced into separate layers (segments, tiles, or sprites): head, torso, shoulder, forearm, hand, thigh, shin, foot, etc. We primarily use Photoshop for this.
Important: each part should have a small overlap at the joints to allow proper deformation. All parts are exported in a single format (usually PNG) and preferably stored in one folder.
Rigging (Creating the Skeleton) — The Most Crucial Step
This is where Spine Pro shows its power.
Import and Positioning: Import all body parts and assemble them into a full character, like a paper doll. This initial state is called the bind pose. The skeleton is created, and all separate parts are attached to it.
Animating — Bringing the Character to Life
Now the magic begins! Spine offers a wide range of tools that help make animations smooth, lively, and expressive. In the hands of a skilled animator, the character gains personality and charisma.
Once the necessary animations are created — for characters, objects, or UI — the next step is exporting and integrating them into the game engine.
Spine does not export video; instead, it produces small data files (.json or .skel) containing information about the skeleton, meshes, and animations, along with references to textures (PNG). Textures are packed into an atlas, which is integrated into the game engine (Unity, Unreal, Godot, etc.) using Spine’s official Runtime plugin.
Conclusion
Spine Pro is a powerful animation tool that requires a deep understanding not only of animation but also of movement anatomy. A well-set rig (skeleton and weights) is 80% of the success, enabling fast creation of complex and lively animations that run smoothly on mobile devices.